Haunt Work
Art + Engineering + Fabrication
SFX Engineer, Artist, and Concept Designer • Ghost Ship Harbor • August 2018
I worked on a variety of projects and filled in wherever my skills were needed. I worked on animatronic prop controllers and created a feasibility report for designing and creating our own prop controllers using pneumatic solenoids controlled through the use of Arduinos and Raspberry Pi.
When our art director had to step out due to personal reasons I took over her position and painted nearly 1000sqft of original artwork, designed haunt concepts and layouts, and sculpted a 6’6” zombie head out of blocks of Styrofoam glued together. My most notable artistic accomplishment was painting a room so scary someone became temporarily incontinent.
The most unique aspect of this project is that the haunt was on a WWII era heavy cruiser(seen to the right) and was a historic site so everything we built had to be freestanding. We were able to create 3 entire haunts in just over a month all while fighting the temperamental New England fall weather and keeping up with the complex safety requirements.