Art
Athletics
Fabrication
Leadership
Adventure
Product Development
Innovation + Design
SFX Engineer, Artist, and Concept Designer • Ghost SHip Harbor • August 2018 - Present
I worked on a variety of projects and filled in wherever my skills were needed. I worked on animatronic prop controllers and created a feasibility report for designing and creating our own prop controllers using pneumatic solenoids controlled through the use of Arduinos and Raspberry Pi.
When our art director had to step out due to personal reasons I took over her position and painted nearly 1000sqft of original artwork, designed haunt concepts and layouts, and sculped a 6’6” zombie head out of blocks of Styrofoam glued together. My most notable artistic accomplishment was painting a room so scary someone became temporarily incontinent.
Product Innovator • athenahealth • Aug 2011 – Jun 2012
I worked on transitioning and physical faxing system towards an in-house, digital faxing system to create a greener solution to document processing for the healthcare industry that was also HIPAA approved. I used basic SQL functions to search and create databases for ease of automation. I also designed and built scrum organization tools.
Additionally, I was heavily involved in improving the culture by organizing interesting group functions both in the office and after work. I created the concept for and organized participants in our department resulting in us winning the company wide Halloween costume contest. I created a merit badge system and website for our departments stranger social accomplishments like Tuff Mudder participation and hot sauce challenges.
Design and Manufacture TA • Boston University • January 2010 – May 2011
I was responsible for writing lectures, designing tutorials, writing and grading homework, and assisting students one on one during open lab hours for 6-8 hours a week. The classes were a 2 credit intro course for Freshman, an intermediate course for freshman and sophomores that included a larger project designed using CAD with comprehensive drawings and basic GD&T to be manufactured in the machine shop I also worked in, and an advanced design and manufacture course for juniors, seniors, and grad students. In the summer session I was the only teaching assistant and was wholly responsible for educating upwards of 50 students.
Machine Design • Automated Electric Guitar Machine • 2010
Used: Solidworks, PhotoView 360, COMSOL, some AutoCAD Results: Researched and designed a water jet system to capable of producing custom guitar body's in a fully automated 10 minute cycle. I completed extensive research in emerging technology and my group was the only one to create a system that minimized waste and did not use any CNC milling in our process.
CAD and FEA Biomechanical Design • D-FLEX Prosthetic Foot • 2010
Used: SolidWorks2010 Photo Render/FEA, COMSOL 4.0. Results: Designed a unique prosthetic technology, tested walking force using FEA and made the Product marketable